

This will completely reset the NPC though (all items and levels). Make a new save though!Īnother way of resetting the character is to disable the plugin, save, re-enable the plugin, and reload. Saving and reloading after using those commands may work too. If you want the changes to show up in an old save, then you can experiment with the following commands: setnpcweight Hair and hairline will often be mixed up when using modded hairs. Open NPC NifMerge.ĭrag the old FaceGeom NIF into source (left).ĭrag the new FaceGeom NIF into target (right).Ĭheck that the parts actually match. Since you're using an edited face mesh, you now have to merge the old face back into the new. dds probably got screwed up, copy the old one back over the new. It generates new copies of the above files. In the Actor category (not the All category), select the NPC. Make all NPC changes before going to the next step. Open FILENAME.esp in CK and set it as the active file.Ĭhange the weight of the NPC and close the dialog box. Textures\Actor\Character\FaceGenData\FaceTint\FILENAME.esp\BASEID.dds

Make a copy of the following files first: Meshes\Actor\Character\FaceGenData\FaceGeom\FILENAME.esp\BASEID.nif You'll have to use the CK in order to do this as TES5Edit doesn't have that capability.

When you change an NPC's weight, you have to fix the head mesh so that it matches. A neck gap is caused by mismatched meshes. A neck seam is caused by mismatched textures. This is actually a neck gap issue, not a neck seam.
